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Re: Coding in boats for the update.. has anybody tried this?

Posted: Tue Sep 15, 2009 6:56 am
by SugarD-x
When you're ready to test let me know. Then we can re-apply that fix for the GTA 3 side too if it's affected.

Re: Coding in boats for the update.. has anybody tried this?

Posted: Tue Sep 15, 2009 5:34 pm
by Callum
I know, no GTA games have map files, but MTA managed to enable map scripting.

Re: Coding in boats for the update.. has anybody tried this?

Posted: Tue Sep 15, 2009 7:49 pm
by SugarD-x
Well, I'm not sure about that part. I have seen custom maps listed for some servers way back when, but I don't think it was something that was supposed to be a feature lol.

Re: Coding in boats for the update.. has anybody tried this?

Posted: Tue Sep 15, 2009 8:34 pm
by Towncivilian
SugarD wrote:Well, I'm not sure about that part. I have seen custom maps listed for some servers way back when, but I don't think it was something that was supposed to be a feature lol.
I believe that was a special build of MTAServer that IJs made for the SS clan server or something, some critical exploit was found... at least that's what somebody said when I asked about the different map name.

Testing boat sync now. If it works, great. If not, can't do anything about it.

Re: Coding in boats for the update.. has anybody tried this?

Posted: Tue Sep 15, 2009 9:11 pm
by Towncivilian
There is no boat sync whatsoever. Boat didn't have passenger capabilities, other user did not see me driving the boat (just me floating over the water making splashing animations since the game thought I was falling, but MTA kept me floating) or the boat moving.

Guess this can be locked unless somebody has some further questions.